Old Stuff

The first game like things I made were in scratch, often with other people. I don't have any screenshots of those :(

From scratch I jumped straight into Unreal 4, which then took me a few years to get used to. I mainly liked that it had a visual programming interface and the number of example things it had. However it was difficult to progress much beyond a character moving around an environment. I would've need to get much more into the complicated side of blueprints / c++ which was difficult if you'd never used any other programming languages, or I could switch to something else for a bit.

Arcady flight based high score game

I slowly transitioned more to Unity, and once I got the hang of C# I was able to start making more complicated stuff.

Bomb throwing? Procedurally generated fire sim Planet survival/crafting game Portal Torch Prototype Boat Mystery Game Artstyle development of a coop farming game

Then I started doing game jams, sometimes in Unreal sometimes in Unity mostly just exploring simple ideas and genres.

Not really sure why but for a while I got into recreating the same flash game (Ninja Painter) in a bunch of different tools. It was a good excuse to try a bunch of ways of making games outside the big engines Monogame, Pico8, Pygame etc.

In my exploration of other tools I stumbled across Sdl2 and thought it might be a good introduction to this c++ I'd heard about, but as a result the games from this point on got less visually interesting and more complicated.