A bunch of random things I learned while trying to make an art tool
Jet Jones
Style Bake
Points
and a brief overview of some scattering techniques
Stippling / Dithering?
Sampling per decal
Random
Blue Noise, Uniform, Gaussian, Poisson Etc
Dart throwing
Disk Sampling
Other techniques and why they weren't suitable
Pregenerated
Chunked
Rethrowing
Sample elimination
Ai probably
Even More Ideas
More stuff
Debugging pixels
Debugging pixels
Gradients!
https://raphlinus.github.io/color/2021/01/18/oklab-critique.html
Gradients Are Easy
https://bottosson.github.io/posts/oklab/
Strict about color spaces
Decal rendering open question
Deferred?
Classic Decals
http://blog.wolfire.com/2009/06/how-to-project-decals/
Other techniques
https://www.inf.usi.ch/hormann/papers/Scharfig.2010.HA3.pdf