A bunch of random things I learned while trying to make an art tool

Jet Jones

Style Bake

Demo

Points

and a brief overview of some scattering techniques

Stippling / Dithering?

Sampling per decal

Random

Blue Noise, Uniform, Gaussian, Poisson Etc

Dart throwing

Disk Sampling

Other techniques and why they weren't suitable

  • Pregenerated
  • Chunked
  • Rethrowing
  • Sample elimination
  • Ai probably
  • Even More Ideas

    More stuff

    Debugging pixels

    Debugging pixels

    Gradients!

    https://raphlinus.github.io/color/2021/01/18/oklab-critique.html

    Gradients Are Easy

    https://bottosson.github.io/posts/oklab/

    Strict about color spaces

    Decal rendering open question

    Deferred?

    Classic Decals

    http://blog.wolfire.com/2009/06/how-to-project-decals/

    Other techniques

    https://www.inf.usi.ch/hormann/papers/Scharfig.2010.HA3.pdf